Building Imaginary Worlds: The Theory and History of Subcreation / Edition 1 available in Hardcover
- Pub. Date:
- Taylor & Francis
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worldswhich are often transnarrative, transmedial, and transauthorial in natureare compelling objects of inquiry for Media Studies. Chapters touch on:
- a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced
- a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present
- internarrative theory examining how narratives set in the same world can interact and relate to one another
- an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media
- an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation
Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
|Publisher:||Taylor & Francis|
|Product dimensions:||6.50(w) x 1.50(h) x 9.50(d)|
About the Author
Mark J.P. Wolf is Professor of Communication at Concordia University Wisconsin. He is the author of Myst and Riven: The World of the D’ni, editor of the two-volume Encyclopedia of Video Games, and co-editor with Bernard Perron of The Video Game Theory Reader 1 and 2, among other books.
Table of ContentsIntroduction 1. Worlds within the World 2. A History of Imaginary Worlds 3. World Structures and Systems of Relationships 4. More Than a Story: Narrative Threads and Narrative Fabric 5. Subcreation within Subcreated Worlds 6. Transmedial Growth and Adaptation 7. Circles of Authorship Glossary Appendix: Timeline of Imaginary Worlds