Command and Conquer: Tiberium Wars

Command and Conquer: Tiberium Wars

by Keith R. A. DeCandido

Paperback(Mass Market Paperback - Media Tie-in Edition)

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The official novel of the bestselling real-time strategy franchise • In the twenty-first century, Earth is infested with Tiberium, an alien substance that could be humanity’s salvation . . . or its downfall.

Though Tiberium is a resource that could solve the world’s energy crisis, it is also incredibly destructive, spreading disease, death, and devastation. Tiberium has divided the planet into two factions: the Global Defense Initiative (GDI), which tries to maintain order at any cost, and the Brotherhood of Nod, a terrorist organization turned superpower that believes with religious fervor in the potential of Tiberium. The groups have already fought two world wars, killing millions.

Now, in the year 2047, a vicious Nod attack compels GDI to mobilize. Another epic global war is being waged, with humanity’s fate in the balance. One of GDI’s top units, the 22nd Infantry Division, must halt Nod’s agenda and keep the world from devolving into further chaos and loss of life. But in the midst of heavy fighting all over the world, mysterious visitors arrive . . . who may spell doom for the human race.

Product Details

ISBN-13: 9780345498144
Publisher: Random House Publishing Group
Publication date: 05/29/2007
Edition description: Media Tie-in Edition
Pages: 304
Sales rank: 786,805
Product dimensions: 4.20(w) x 6.88(h) x 0.85(d)

About the Author

Keith R. A. DeCandido is the bestselling author of more than thirty novels, two dozen short stories and e-books, and comic books and nonfiction, primarily in the media universes of Star Trek, World of Warcraft, StarCraft, Buffy the Vampire Slayer, Spider-Man, Resident Evil, and many more. He is also an editor and anthologist, a professional percussionist, and a practitioner of kenshikai karate.

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Excerpted from "Command & Conquer (tm)"
by .
Copyright © 2007 Keith R.A. DeCandido.
Excerpted by permission of Random House Publishing Group.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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Command and Conquer: Tiberium Wars 4.2 out of 5 based on 0 ratings. 10 reviews.
Kade on LibraryThing More than 1 year ago
When Eric Nylund wrote not one, but THREE novelizations for HALO, I thought that maybe game novel tie-ins had emerged from the annals of worthless potboiler and amateur hack writers and migrated to a respectable position of fiction. I've read Eric Nylund, I liked Eric Nylund, and let me tell you something, Keith Candido is no Eric Nylund. The C&C 3 novelization has a lot of awful, awful literary mistakes in it, too many to list, but I'll try. The narrative flow roughly mirrors that of the actual game, like a side story, starting with the Philadelphia being destroyed and following a GDI division from San Diego to Australia and to Italy. Also throw in the beginning for good measure is a trip by a journalist to a Yellow Zone and GDI Boot Camp. Unfortunately with only 289 large-font pages this turns into a very very shallow mess. Nothing is elaborated upon, save for the harsh effects of Tiberium, and there is something outright "magical" in the vagueness of the author's descriptions of high-tech weaponry. Each battle in the book lasts about 10 pages, with the rest devoted to building up to each of these trite plot excuses. Even the first 50 pages or so are a complete trainwreck, focusing on the Philadelphia and some easily written off characters. The development he devotes to these three or four characters who are killed off less than 100 pages into the book is mind-boggling. I actually felt like I had wasted my time reading them. With only 290 pages to work with, it was a severe mistake on Candido's part to fork the plot as jumping between the viewpoints of two different characters on different parts of the globe. The net result is that both are completely uninteresting. I don't know where Candido's experience with military matters comes from (the pretentious quote in the dedication about how people who fight enjoy life in a way the protected never know led me to believe he had some real semblance of it), but it's a far cry from the awe-inspiring descriptions of John Steakley's Armor, or Eric Nylund's ship combat in the HALO novels. Everything is boring, like an observer in a C&C multiplayer game giving you the play-by-play. It was impossible for me to imagine the fighting in any way other than the C&C isometric view, and his use of location and orientation cues are sadly lacking. If you need any exact evidence of Candido's lack of military knowledge, flip to page 261 and laugh as he refers to the fuselage of an Orca aircraft as its "hull". Finally, Candido has issues with religion and etymology. Horrible issues. The entire book is laden with newspeak cursing like "Fotze" and "Crack that". I'm surprised he wasn't so bold as to put "Shazbot" in there as well. The end result is awful, as Candido actually has to spend the first half of the novel TELLING YOU when the characters are cursing. The other colossal trainwreck comes from Candido's schizophrenic views on religion. Throughout the book on its face he tries to represent a multicultural world, with screams of drill instructors saying "Allah, God, Buddha, or whatever you worship", but whenever one of his characters takes a deity's name in vain, it comes out as "Goddess". Apparently in the year 2047 not only are the words "Fuck" and "Shit" obsolete, but Wicca has replaced Christianity as the world's dominant religion. As a coup de grace of bad taste and borderline Mary Sueism, Michael McNeil of Command and Conquer Tiberian Sun fame appears as the division commander of the 22nd, completely clueless while his subordinate corporals and sergeants are fast thinkers. While I never thought of him as a good protagonist, Candido succeeds in changing him from campy to a complete idiot. How can I take a character seriously who brags about having impaled Kain on a steel beam in the last Tiberium War on one page but on the next has almost no control over his division and makes nepotistic promotion decisions?This book is awful. The Command and Conquer "Canon
Anonymous More than 1 year ago
The book is so great and i think that it cannoger any bettert
Anonymous More than 1 year ago
I am a c&c fan the first decade is awesome!!! XD!!!
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Shodan More than 1 year ago
I wouldn't say this is the best video game book in existence, nor would I deem it the worst. I would put it somewhere on the better half. After reading many other reviews, I do agree in others' complaints in character development. The only development was the characters' arsenal. The reporter's story was interesting; it gave a story to the civilian life in the Command & Conquer world and to what happened to those exposed to Tiberium other than they scream and fall over. The quickness to drop beloved character kept you guessing, and hoping the main character would still be alive by the end of the chapter knowing that DeCandido is not afraid to off important characters.

My biggest put-off is the cliches. Like in many other sci-fi war books (See: The Helmsmen series; Bill Baldwin) the main military hero, Ricardo Vega, is the son of a war hero and advances to the higher ranks that would normally take year in a matter of hours. He always has the luck of finding the right guy, or the hairbrained idea of doing something stupid getting himself more credit.

And my favorite thing about the book was its ease of reading. While the action was cool, and the reporter's story was informative, it was the ease of reading mixed with the escapism. Little things like the change in slang removing you from this world and into the world of "Noddies" versus the "Giddy-up" or GDIUP. And at the end of it all, the speech given at the end left me with a great feeling hoping for another book.

Although it veered off from the story of CNC 3, and the characters were a little stale, it was a great read for a couple casual days. A good weekend read with little much to do.
Guest More than 1 year ago
for starters this is a great book i did find it a bit hard to understand visualy what things looked like due to the lack of discription(cuz people are supposed to know what differens units are) but other than that i would say its a great gook and a great buy with an ending that will leave u guessing right up untill the last page...,
Guest More than 1 year ago
It seems,'although I havn't read the book yet' that this would make a great series