Game Developer's Market Guide

Game Developer's Market Guide

by Bob Bates (Editor)




Welcome to the first comprehensive guide for everyone in the game development industry -- from artists, writers, and designers to programmers, producers, and executives. This one-stop guide covers all aspects of the game development industry. If you're looking for schools with a game development curriculum, they're in here. If you're already working in the industry and want to make a career move, check out the listing of game development companies and what they look for in employees. If you're interested in freelancing, that's covered too. Build your personal resources using the listing of recommended books, publications, and Web sites that all developers should know about. Get tips that will help you decide whether to use an agent or recruiter, and learn how to cover yourself and your game through contract negotiations and intellectual property laws. If you're serious about a future in game development, you can't afford to be without this book!

Product Details

ISBN-13: 9781592001040
Publisher: Course Technology, Inc.
Publication date: 08/15/2003
Pages: 736
Product dimensions: 7.30(w) x 9.14(h) x 1.43(d)

About the Author

In 1989, Bob co-founded Legend Entertainment and served as its President until the company's 1998 sale to GT Interactive (now Atari). He continued as Legend's Studio Head and as an active game designer/producer until the studio closed in January of 2004.

Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer's Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business.

Bob is the author of one of the industry's bestselling books on game development, "Game Design: The Art and Business of Creating Games" (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the "Game Developer's Market Guide" (Premier Press/Course PTR) and "Game Design, Second Edition".

Table of Contents

Part 1: Articles About the Industry 1. The Business Side, by Bob Bates 2. Breaking In, by Marc Mencher and Olivia Crosby 3. Getting a Job in the Game Industry, by Kenn Hoekstra 4. That First Assignment: How We Did It, by Jason Schreiber 5. Before You Go Freelance, by Noah Falstein 6. The Freelancing Life, by François Dominic Laramée 7. The Pros and Cons of Using an Agent, by Steve Meretzky 8. Working with a Recruiter, by Marc Mencher 9. The Game Developer's Bookshelf, by Dave Astle 10. The International Game Developers Association, by Jason Della Rocca 11. IGDA Curriculum Framework: The Study of Games and Game Development, by Jason Della Rocca 12. Your Design in Computer Game History, by Johnny Lee Wilson 13. Understanding and Negotiating Contracts, by Ashley Salisbury 14. Intellectual Property Law, by Ashley Salisbury Part 2: The Companies 15. Publishers 16. Developers 17. Contractors 18. Distributors 19. Game Recruiters and Agents 20. Schools 21. Industry Events Part 3: Resources 22. Organizations of Interest 23. Web Sites and Magazines of Interest

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