|Publisher:||Course Technology, Inc.|
|Product dimensions:||7.30(w) x 9.14(h) x 1.43(d)|
About the Author
Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer's Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business.
Bob is the author of one of the industry's bestselling books on game development, "Game Design: The Art and Business of Creating Games" (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the "Game Developer's Market Guide" (Premier Press/Course PTR) and "Game Design, Second Edition".
Table of Contents
Part 1: Articles About the Industry 1. The Business Side, by Bob Bates 2. Breaking In, by Marc Mencher and Olivia Crosby 3. Getting a Job in the Game Industry, by Kenn Hoekstra 4. That First Assignment: How We Did It, by Jason Schreiber 5. Before You Go Freelance, by Noah Falstein 6. The Freelancing Life, by François Dominic Laramée 7. The Pros and Cons of Using an Agent, by Steve Meretzky 8. Working with a Recruiter, by Marc Mencher 9. The Game Developer's Bookshelf, by Dave Astle 10. The International Game Developers Association, by Jason Della Rocca 11. IGDA Curriculum Framework: The Study of Games and Game Development, by Jason Della Rocca 12. Your Design in Computer Game History, by Johnny Lee Wilson 13. Understanding and Negotiating Contracts, by Ashley Salisbury 14. Intellectual Property Law, by Ashley Salisbury Part 2: The Companies 15. Publishers 16. Developers 17. Contractors 18. Distributors 19. Game Recruiters and Agents 20. Schools 21. Industry Events Part 3: Resources 22. Organizations of Interest 23. Web Sites and Magazines of Interest