Mechanical Devices for the Electronics Experimenter / Edition 1 available in Paperback
- Pub. Date:
- McGraw-Hill Professional Publishing
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
At last! The nuts and bolts of building robotics... MECHANICAL DEVICES FOR THE ELECTRONICS EXPERIMENTER
Here's the book electronics experimenters have been waiting for... a how-to book for designing and fabricating the mechnical devices for motion and positioning in robotic applications-as well as others. Filled with easy-to-understand illustrations, this unique guide describes in detail how to: design robot propulsion systems; fabricate components for pneumatic systems; design simple hydraulic systems and motor controller circuits; design and fabricate solenoids, gear trains and cams; adapt parts and components for use in electronics experiments. Harness the use of electromechanical forces with plenty of practical advice and applicable theoretical information. Explore the possiblities of ingenious invention...
|Publisher:||McGraw-Hill Professional Publishing|
|Product dimensions:||7.30(w) x 9.10(h) x 0.50(d)|
About the Author
C. Britton Rorabaugh is a Senior Engineer with a leading aerospace company, and a widely respected expert who has over 20 years of experience in the design and analysis of high-performance signal processing and communications systems. He is the author of the Digital Filter Designer's Handbook and Error Coding Cookbook.
Table of ContentsIntroduction.Basic Mechanical Principles. Sensors and Controls. Motors. Motor Control. Stepper Motors. Solenoids. Gears and Pulleys. Other Mechanical Devices. Pneumatic Systems. Vacuum Systems. Hydraulic Systems. Wheeled Vehicles. Arms, Legs, and Hands.
1. Design a little.
2. Build a little.
3. Test a little.
4. Repeat 1, 2, and 3 as needed.
Because the real fun comes from watching an original design evolve into a working reality, breaking the design, building, and testing into a series of small pieces reduces the wait between the fun parts.