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Overview
This educational, funfilled book will show you how to dazzle audiences with dozens of fascinating tricks based on scientific principles. Included are more than 50 safe demonstrations easily performed at home or in the classroom with a pingpong ball, broom, potato, balloon, coins, playing cards, and other common items.
Clear illustrations and simple, easytofollow instructions enable you to perform dozens of "tricks" involving mathematics, chemistry, inertia, magnets, optical illusions, and physics. Astound friends and relatives by cutting glass with scissors, inserting a pin in a balloon without popping it, creating a magical doorway out of paper, concocting witch's dust and "wet" fire, practicing the art of secret writing, and successfully accomplishing many other mystifying feats.
Best of all, as you entertain audiences with these eyepopping tricks, you'll be learning important scientific facts and principles. These science magic tricks make learning fun!
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Product Details
ISBN13:  9780486400426 

Publisher:  Dover Publications 
Publication date:  01/21/1998 
Series:  Dover Children's Science Books Series 
Edition description:  Unabridged 
Pages:  128 
Sales rank:  523,259 
Product dimensions:  5.50(w) x 8.50(h) x (d) 
Age Range:  8  13 Years 
Read an Excerpt
SCIENCE MAGIC TRICKS
By Nathan Shalit, Helen Cerra Ulan
Dover Publications, Inc.
Copyright © 1981 Nathan ShalitAll rights reserved.
ISBN: 9780486157313
CHAPTER 1
How to Be a Mathematical Genius
MAGIC SQUARES
This box of numbers is a magic square. The numbers in any row, straight or diagonal, add up to 15.
You can make it look different by turning the square like this.
Or using it in a mirror image, like this.
Memorize one of these magic squares.
To do your trick, draw an empty ninebox square on a blackboard or paper and ask your audience to call out numbers from 1 to 9 in any order. As they are called out, put them into the correct box. Of course, only you know where to put each number to make a magic square!
When all of the boxes are filled, ask your audience to add up the rows of numbers, and they will see that all the rows add up to 15.
Here is another square where the rows add up to 24. You can memorize this one too.
As above, ask your audience to call out numbers from 4 to 12. Write each number in the correct box of the square as it is called out. When the square is filled, ask your audience to add up the rows. Every row adds up to 24!
Your patter might go something like this: "When my mother was pregnant with me, she won a lot of money at a bingo game—enough to pay the doctor for my delivery. This made such an impression on her, that I was born with numbers buzzing through my head. Here is a square with nine empty boxes, etc."
If you really want to make an impression, here is a 25box square where all the rows add up to 65! If you can memorize it, great. Otherwise you can write it on a tiny piece of paper and hide it in the palm of your hand with a bit of clear tape.
In this square, the horizontal, vertical and two long diagonal rows all add up to 65.
As before, draw your empty magic square on the blackboard and call for numbers from one to twentyfive in random order.
To further implant in the minds of your audience that you are indeed a wizard, repeat the performance, but in your mind first give the square a quarter turn or two and fill in the boxes accordingly. It will look like a completely different magic square which you are able to make to add up to 65 again.
CALENDAR TRICK
You can take any page of a calendar and mark off a square four numbers across and four numbers up and down. The sum of the numbers in the upper left and lower right corners will always equal the sum of the remaining two corners. In the illustration it is 36.
Do this: Circle any number inside the square and cross out all the other numbers in the same row across and the same upanddown row. Now circle a number you haven't marked yet and do the same thing. Continue until all the numbers in the marked square are either circled or crossed out. The sum of the circled numbers will be the same as the sum of the four corner numbers—in this case 72.
To do this trick, ask someone in your audience to mark off a 4x4 square on a calendar page while you watch. As this is done, be sure to see the numbers in either set of opposite corners. In your head, add them and multiply by two. Write the total on a piece of paper, fold it several times, and hand it to one of your audience for safekeeping.
Now tell the person holding the calendar page to hide it from your view and then to circle numbers and cross out, as described above. When all the numbers have been crossed out and circled, tell someone to add up all the circled numbers; then open your piece of paper, and show everyone that you had predicted the correct answer, in this case—72
Remember, you must be sure to see one set of corner numbers!
Your patter can go something like this: "I have magic telepathic perception which enables me to see into the immediate future. I am therefore able to foresee the numbers you will circle and know their total even before you circle them. There is no way you can squirm out of this situation, because I will have perceived it before you do it."
MAGIC ADDITION BOXES
This is a very easy trick to do. It is a trick where you show a square made of many boxes; each box has a number in it, as in the illustration, and is large enough for a penny to fit in it and cover the number.
Ask your audience to cover any number with a penny and cross out all the numbers in line with it in the rows across and down, just as in the Calendar Trick on page 15. Have them repeat this out of your sight until all the numbers are either covered or crossed out. Then announce the sum of all the covered numbers—in this case, 52. When the pennies are removed and the numbers added, everyone will see that you were right!
If you study the square in the illustration for a minute, you will see that it is really an addition square. Each number inside the square is really the sum of the two numbers outside the two rows—across and up and down—that number is in.
You can build such a square with any number of boxes. We chose to use a 5x5 square, and we chose 52 as our key number. Any twodigit number will work. First make the square. To make it easy to remember the key number for the square you have built, put the digits of the key number in the upper left and lower right boxes. In our illustration the 5 and the 2 are so placed. Then, in pencil, put numbers outside the square that add up to those digits—these numbers are circled in the illustration. The 2 plus the 3 equal the 5, and the 0 and 2 equal 2. Now write other numbers on the outside of the square in pencil. Any numbers will do, as long as they all add up to your key number—52 for this square. In our illustration we have chosen the 8, 6, and 9, and the 10, 7, and 5. Now fill in the boxes by adding up the outside numbers. The 8 and the 3 equal 11, 6 + 3 = 9, 9 + 3 = 12, 0 + 3 = 3. This completes the top row in our illustration. Complete the rest of the square. Now erase all the penciled numbers outside the square and you are ready for your trick. Prepare several such squares, each one different, so that your presentation will have variety and mystery.
SUBTRACTION TRICK
Tell your audience that you are not only a mathematical genius, but that you can also read their minds.
Tell someone to think of a threedigit number where the three digits are all different, reverse it, and subtract the smaller from the larger number. Let them use paper and pencil. Ask for the last digit of the answer, and then immediately announce the whole answer.
It's as easy as pie. When the smaller number is subtracted from the larger, the middle digit is always 9, and the two outside digits always add up to 9. So, given the last digit, you can quickly determine the first digit, and you know the middle one is 9, so you have the whole answer. Here's an example.
Number thought of 451
Reversed 154
______
Subtracted 297
If the last number is a nine, the first must be a zero, since you know that the first and last number must add up to nine. The answer in such a case is 099.
TAKE A NUMBER
This is a "takeanumber" trick that is easy to do, yet mystifying. It is simple enough for your audience to do without pencil and paper. The variations are endless. You can change it each time you do it to keep your audience off balance.
Tell your audience to think of a number, triple it, add 18, divide by 3, subtract the original number. Tell them that the answer is 6. Several people can do it at once, and each may think of a different number, yet the answer will always be 6.
Variation: The "add" number can be any number divisible by 3. Then the answer will always be 1/3 of the "add" number.
Variation: Think of a number, double it, add 18, take the half (divide by 2), subtract the original number. The answer will be 9, which is half the "add" number.
How this works can be seen if you examine the process closely. You have taken a number and multiplied it by three and then divided it by three again (forgetting the added number for a moment). So you're back where you started, except for the added number. When you subtract the first number, what's left is nothing except a third of the added number. The number you multiply by must always be the same as the one you divide by, and the number you add must be an even multiple of it.
N x 3 + 18/3  N = 6
MAGIC NUMBERS
The following pages describe a few magic numbers. They are all strange, and have strange things happen to them. You can have lots of fun with your friends if you memorize them and play with them.
Tell your audience that when you were very little you had several sets of blocks with numbers on them. You used to build castles and walls with them. Frequently, when they fell down, they were arranged in strange and magic combinations. Following are some.
Pass out paper and pencil and tell your audience to add, and then to multiply, the following pairs of numbers: 9 and 9, 24 and 3, 47 and 2, 497 and 2. Tell them to examine their answers and see the magic relationships between the answers. The addition answers and the multiplication answers have their digits reversed.
This magic number is 37.
Ask your audience to multiply this number by 1, by 2, by 3, etc., through 9. Then multiply each answer by 3, and see the magic sequence of answers.
The answers will be 111, 222, 333, 444, etc.
This magic number is 12345679. Notice there is no 8 in it.
Tell your audience to multiply this number by 1, 2, 3, 4, etc. Then, since nine is the largest digit and also has magic properties, tell them to multiply the answers by nine. They will be astounded by their answers. The answers will by 111111111, 222222222, 333333333, 444444444, etc.
Another magic number is 15873. Tell them that this time instead of 9, you will use the magic number, 7. Why is 7 magic? Well, there are 7 openings in the head, 7 days of the week; the sum of opposite faces of dice is 7, the Biblical span of life is 7 X 10. Tell them to multiply the number by 1, 2, 3, 4, etc., and then multiply the answers by 7.
The answers will be 111111, 222222, 333333, 444444, etc.
Now tell your audience to take the strings of ones, twos, threes, etc. and multiply each string by nine and see the magic results. Tell them to note the sum of the first and last digit of these answers.
Magic Number 142857
Pass out pencil and paper and ask each person, in turn, to multiply this number by 2, 3, 4, 5, and 6. Tell the next three people, if there are that many, to multiply it by 7, 14, and 21 respectively.
When the answers are ready, tell your audience to add the digits up in their answers. Each person will get the same total, 27, except the last three. They will get twice 27, or 54.
Next point out other magic features of the number. The first digits of all the answers are in ascending order, which you would expect since the number gets bigger as you multiply by a larger number. But all those first digits are contained in the magic number itself! All this is shown in the chart.
The next magic feature of this number is that all the answers have all the same digits in the same order as the original number! If you arrange them in a circle, you can see this magic fact.
Your patter might go something like this: "Once in a dream I saw a large truck go by. It had these numbers on its wheels: 1, 4, 2, 8, 5, 7, and they were going round and round. It made me dizzy, and when I awoke they were still going around in my head, so I wrote them down in a circle and found that they made a really magic number. See all the things it can do?"
Now, if you multiply the magic number by multipliers larger than 6 you will see an interesting phenomenon. When the number is multiplied by 7, the answer is a string of 9's. When the number is multiplied by multiples of 7—14, 21, 28, etc.—the answer is also a string of 9's except that the first and last digits add up to 9.
But when the number is multiplied by other multipliers, as shown, the answers still show the original magic number with the digits in the same order, except that one of the digits is broken into two numbers and equals the sum of those numbers. For instance, when the number is multiplied by 8, the answer in the wheel is 1, 4, 2, 8, 5, 7 (6 + 1).
Disappearing Squares and Lines
MAGIC SQUARE
The first trick in this group is one in which squares mysteriously appear and disappear.
Buy some graph paper at a stationery counter and rule off half or oneinch squares into a large 8x8 square as shown in illustration A. Cut this into four pieces as
Your presentation might go something like this. Show the 8x8 square and tell your audience, "Here is a magic block with 64 squares. Count them. Eight times eight equals sixtyfour. This was purchased from a German mathematical genius who later died without revealing its secret. A square comes and goes, appears and disappears, and no one knows why. We must await the arrival of another Einstein to explain the mystery. In the meantime, let me show you what happens. Watch."
Rearrange the four pieces as shown in B, and let your audience see that you now have an extra, or 65, squares:
Again rearrange the pieces, this time as in C. Now a square disappears. The two larger blocks are each 5 x 6, or 30. This makes twice 30, or 60, plus the three connecting squares for a total of only 63!
These tricks work because the small angles of the triangular pieces are not the same as the small angles of the foursided pieces. If you examine the original 8x8 square in illustration A, you will see that line WX takes exactly five squares to move up two squares, while the line YZ takes a little more than five squares to move up two squares.
If you make the trick out of stiff paper and carefully try to put it together in the rearranged forms, being careful to line up the vertical and horizontal lines, you will see that they really don't fit well—there are spaces between the pieces. So using the flimsier paper will cover up the bad fit. If anyone remarks about this, you can say, "I guess my cuts weren't exactly straight."
The second trick in this group involves a disappearing line.
Draw a rectangle on a piece of paper or cardboard, and draw one diagonal. Then draw thirteen lines as in illustration D, being sure that the lines are exactly the same distance apart from each other. Use a ruler. Be sure, also, that the first and last lines just touch the diagonal.
Now cut out the rectangle, and cut it along the diagonal so that you have two triangles. When you slide the triangles as in illustration E, one of the lines disappears!
Tell your audience that since 13 is not a lucky number, you are going to make one vanish so that you end up with a neater dozen lines.
This trick works because, though you always end up with one line less than you started with, each line is just a little bit longer than it was originally.
MAGIC TRIANGLE
You will need paper, pencil, ruler, and scissors.
Tell one of your audience to draw a triangle, using the ruler, and then to cut it out. Mark the corners: 1, 2, and 3. Tell them that this is now a magic triangle. Tear or cut off the three corners and rearrange them as shown to form a straight line. You can repeat this with any triangle. It always forms a straight line.
MAGIC RECTANGLE
You will need paper, pencil, ruler, compass, and scissors.
Tell your audience to draw a square or rectangle or any foursided figure. Use the ruler. It need not be even, as long as the sides are straight. With compass, draw an arc—a partial circle—on each corner of the rectangle without changing the compass. Cut out the rectangle, then cut off the corners and rearrange them as shown. The arcs will form a perfect circle.
These two tricks work because they follow a basic rule of plane geometry. This is that the three inside angles of a triangle always add up to 180 degrees. 180 degrees is a straight line. If you draw a diagonal across a quadrilateral—a foursided figure—you form two triangles. So all the inside angles add up to 360 degrees. 360 degrees is a complete circle.
MAGIC ENVELOPE
You will need something with which to draw a circle—a compass or small saucer. You will also need paper, pencil, and an ordinary envelope.
Tell your audience that you have a magic envelope. It is magic because the post office delivered it on time. Tell them it is magic because with it you can divide a circle exactly in half and find the exact center of the circle.
Draw a circle on a piece of paper.
Place the envelope on the circle so that one corner just touches the inside of the circle. Make a mark at the two places where the sides of the envelope cross the circle. Using the envelope as a ruler, connect these two points. This line, called a diameter, divides the circle exactly in half. Do this again with the same circle from a different position. The point where the diameters cross is the center of the circle.
(Continues...)
Excerpted from SCIENCE MAGIC TRICKS by Nathan Shalit, Helen Cerra Ulan. Copyright © 1981 Nathan Shalit. Excerpted by permission of Dover Publications, Inc..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by DialABook Inc. solely for the personal use of visitors to this web site.
Table of Contents
Contents
DOVER SCIENCE BOOKS FOR CHILDREN,Title Page,
Copyright Page,
Dedication,
Introduction,
How to Be a Mathematical Genius,
Disappearing Squares and Lines,
Chemistry Ticks,
Tricks with Inertia,
Paper Cutting,
Tricks with Magnets,
Don't Believe Your Eyes ... Optical Illusions,
Tricks with Physics,
Miscellaneous Tricks,
WHERE TO FIND THE CHEMICALS AND INGREDIENTS USED IN THESE TRICKS,
SOME MAILORDER SOURCES OF CHEMICALS,
MAKING AND USING CERTAIN INGREDIENTS,
INDEX,
ABOUT THE AUTHOR,
ABOUT THE ILLUSTRATOR,
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