Shoot for the Stars
Blast off into a galaxy of adventure with the
Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom
Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.
This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more-everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
Inside this book, you'll find:
All of the rules you need to play or run a game of Starfinder.
Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.
Character races both new and classic,
from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.
An in-depth exploration of the
Starfinder setting, including its planets, gods, factions, and threats.
Hundreds of weapons, spells,
technological gadgets, magic items, and other options to outfit any character.
Complete rules for starships,
including customization and starship combat.
Rules and tips on using
content with Starfinder.
Most Helpful Customer Reviews
The Starfinder system is absolutely amazing. The artwork is high quality, the directions are clear, and there is a lot to work with for this book. I have been GMing a Starfinder Campaign for a couple of weeks, and the system is a lot of fun and easy to get used to. The best part of the Starfinder system are the races, which is to be expected with aliens. All of the races feel unique and are original., other than humans and androids. They all have their own histories and impacts to the universe that Starfinder takes place in. Speaking of the universe, Starfinder has the best flavor text of any Tabletop RPG. There is a whole section explaining the different worlds, societies, religions, philosophies, ect. Even if you plan to create your own universe, it is worth reading what the campaign booklet has to offer for flavor text to get some ideas for your own campaign. Especially read up on each of the planets. I think the only major complaint that I have is that I wish there was one more magic class. There are seven main classes in Starfinder, each pretty unique and, while some have a D&D/Pathfinder equivalent, most of them are their own thing. There are two magic classes,: Mystic and Technomancer. Both, on the surface, seem to be support classes. As someone who enjoys playing warlocks and wizards, I kinda wish that there was an offensive magic class. Also, for those GMs who do not wish to have magic in their campaigns, the two magic classes can be taken out and not ruin party balance. There is also a whole chapter just for ship building. Starfinder does not short the details for ships and there are a lot of customization options. Overall, the Starfinder system is a lot of fun. If you have played Pathfinder, and enjoyed it, definely give Starfinder a try.