Pub. Date:
Taylor & Francis
The Video GameTheory Reader / Edition 1

The Video GameTheory Reader / Edition 1

by Mark J.P. Wolf, Bernard Perron
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First published in 2003

Product Details

ISBN-13: 9780415965798
Publisher: Taylor & Francis
Publication date: 08/28/2003
Edition description: Older Edition
Pages: 368
Product dimensions: 5.90(w) x 8.90(h) x 1.00(d)

About the Author

Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of the Video Game. Bernard Perron is Assistant Professor of Cinema at the University of Montréal.

Table of Contents

1.Theory by Design25
2.Abstraction in the Video Game47
3.Immersion, Engagement, and Presence: A Method for Analyzing 3-D Video Games67
4.Hyperidentities: Postmodern Identity Patterns in Massively Multiplayer Online Role-Playing Games87
5.Playing at Being: Psychoanalysis and the Avatar103
6.Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences129
7.As We Become Machines: Corporealized Pleasures in Video Games157
8.Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games171
9.Video Games and Configurative Performances195
10.Simulation versus Narrative: Introduction to Ludology221
11.From Gamers to Players and Gameplayers: The Example of Interactive Movies237
12.Interactive Storytelling259
13.Gametime: History, Narrative, and Temporality in Combat Flight Simulator 2275
AppendixHome Video Game Systems: The First Thirty Years (1972-2001)303
About the Contributors327

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Video Game Theory Reader 3 out of 5 based on 0 ratings. 2 reviews.
Anonymous More than 1 year ago
Thats just a theory, a game theory!!!!!!! (Insert troll face) didnt read book though
Anonymous More than 1 year ago